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Resort 3D Environment UE4 and Blender

I wanted to try my hand at lighting a night scene in UE4 and also improve my hard modeling skills. I went with modeling a resort themed after places like Bora Bora. I wanted most assets to be modular that made sense to, and everything in the scene was 3D modeled in blender. Big thanks to the UE4 Lighting Academy and World Of Level Design for their lighting videos!. I also did plenty of cloth simulation to make all the bed assets which was a great learning experience. A lot of vertex painting was used for the wood assets. And lastly the water is heavily borrowed from the unreal engine water shader wiki example, I switched out the normal map and made some value changes. This was made in a time span of 7 days.

Scenic shot of the 3 Hut Resort!

Scenic shot of the 3 Hut Resort!

Close up of walkway to the hut

Close up of walkway to the hut

First Interior shot of the desk

First Interior shot of the desk

UE4 Walk around of the Resort Environment

View from path

View from path

Water Glistening

Water Glistening

Cloth Simulation done in blender!

Cloth Simulation done in blender!

Full room shot

Full room shot

View from forest

View from forest

From far down the walkway.

From far down the walkway.

The back of the hut featuring lounge chairs and a nice umbrella.

The back of the hut featuring lounge chairs and a nice umbrella.

Most of my references in the awesome program Pure Ref.

Most of my references in the awesome program Pure Ref.

A table and chair modeled for the resort bid you farewell.

A table and chair modeled for the resort bid you farewell.

Bonus bright lighting picture of the whole scene.

Bonus bright lighting picture of the whole scene.