I wanted to try my hand at lighting a night scene in UE4 and also improve my hard modeling skills. I went with modeling a resort themed after places like Bora Bora. I wanted most assets to be modular that made sense to, and everything in the scene was 3D modeled in blender. Big thanks to the UE4 Lighting Academy and World Of Level Design for their lighting videos!. I also did plenty of cloth simulation to make all the bed assets which was a great learning experience. A lot of vertex painting was used for the wood assets. And lastly the water is heavily borrowed from the unreal engine water shader wiki example, I switched out the normal map and made some value changes. This was made in a time span of 7 days.
UE4 Walk around of the Resort Environment