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Fantasy 3D Environment Unreal Engine

This is an original environment design (was definitely influenced by the great deku tree). I'm working on improving my foliage, but I still have lots of studying to do! I also spent quite a while trying to get better lighting and taking feedback from the awesome DiNusty community. Every plant in the scene was made with a blender - substance designer workflow. Most damage sculpts were done in zbrush as well with the exception of some done with blender sculpting. I also made a rock material in substance designer, but I need to practice more with it. This project was done mainly in a week time span, although a huge amount of the time was spent sculpting the hp trees and trying to get the lighting to look good. Any critique or questions are warmly welcomed. One of the tree's shapes were influenced by https://www.artstation.com/artwork/m6Qqy Artem Brizitskiy.

Spent a while messing around with lighting, the DiNusty discord was amazing at giving me tips, although I still have a lot to improve on!

Spent a while messing around with lighting, the DiNusty discord was amazing at giving me tips, although I still have a lot to improve on!

The assets made in substance designer, zbrush, blender, and substance painter

The assets made in substance designer, zbrush, blender, and substance painter

The giant tree I sculpted in zbrush.

The giant tree I sculpted in zbrush.

Alternate Lighting for the scene.

Alternate Lighting for the scene.

One Big Tree

One Big Tree

The entire map

The entire map

Shot style 2

Shot style 2

A slightly different shot from the first one

A slightly different shot from the first one