For this scene I first modeled the plants that I wanted to create then sculpted them in blender. Afterwards I baked the various maps, AO, normal, e.t.c using substance designer. And then textured them using various substance designer nodes. Highly recommend this tutorial to learn https://80.lv/articles/free-foliage-tutorial/, and thank you Karen Stanley because it was extremely helpful. Also shoutout to polygon academy and this tutorial for tiling textures https://www.youtube.com/watch?v=IziIY674NAw&t=596s.
This is a result of me voyaging to try and improve a lot and learn new techniques, still not happy with some of the things but decided it was time to move on and improve for my next scene. Some of the notable things are, improving on using substance designer to make textures for things like tree bark as I ended up using textures.com for the tree and ground texture. Also I couldn't quite get the lighting to what I wanted and I plan to focus on improving that A LOT!