I was inspired by Sergey Tyapkin's work to start doing sci-fi. I went with a hallway and 4 assets because while there is repetition it works well for sci-fi.
Assets are all low-poly, baked down from a zbrush smooth. The verts are around 5000-15000 based on size. Although the vert count could be a lot lower if these were intended for a game as I didn't remove any beveled edges.
I also messed around with depth of field but ultimately decided against it.