https://www.artstation.com/matthewpopowycz
https://www.artstation.com/samtp
My friend Matthew Popowycz, Sam Ponpadung, and I spent the last month working on this Subway scene.
Our focus was on improving our workflow to creating a realistic environment. Improving on our modular skills for the walls and floors, asset creation process, and diving deeper into the decal/vertex painting process. We spent a lot of time learning about proper lighting and post-processing to further develop the look and feel we wanted to achieve.
Final lighting was baked using Unreal Engine 4's GPU Lightmass